![]() Each ability can be raised from zero to five, and it is impossible to accrue enough experience points to complete every skill (allowing the player to specialize or balance their character). The upgrade cost increases as the game progresses. During character creation, each upgrade costs one point. The player is initially assigned points to spend in the three areas, with the amount they can spend determined by clan for example, the Brujah can spend the most points on physical and skill attributes. Abilities are talents (such as brawling and dodging), skills (such as firearms and melee) and knowledges (such as computers and investigation). Attributes are represented by physical (strength, dexterity, and stamina), social (charisma, manipulation, and appearance), and mental (perception, intelligence, and wits). The points spent on Attributes and Abilities combine to determine a player's success or effectiveness in performing tasks such as using firearms, brawling, and lock-picking for example, determining how accurate or how far the player can shoot, or if they can hack a computer. The player builds their character by spending acquired points to increase their ratings in the three areas. The player can select one of seven vampire clans: the powerful Brujah, the decadent Toreador, the insane Malkavian, the aristocratic Ventrue, the monstrously-deformed Nosferatu, the blood-magic wielding Tremere, or the animalistic Gangrel. Before the game begins, players create a male or female vampire character by selecting a vampire clan and configuring available points in three areas-Attributes, Abilities and Disciplines (vampiric powers)-or by answering questions, which create a character for the player. A sequel, Vampire: The Masquerade – Bloodlines 2, is in development.īloodlines is an action role-playing video game optionally presented from the first- or third-person perspective. Since its original release, Bloodlines received post-release support from fans, supplying unofficial fixes and re-adding unused content. ![]() The game has a cult following as a rarely replicated example of gameplay and narrative, and contemporary reception recognises it as a flawed masterpiece. It was Troika Games' last production before its failure in early 2005, when it was unable to secure additional projects. ![]() It divided critics at the time although they praised the game's writing and scale of choice, they criticized its technical flaws. Released in competition with Half-Life 2 and several other titles, Bloodlines sold fewer than 80,000 copies during its initial release, which was considered a poor performance. After three years in development with no end in sight and running over budget, Activision set a strict deadline for completion, and Bloodlines was released incomplete in November 2004. The game's production was turbulent, as the design's scope exceeded the available resources, and the team were left without a producer for nearly a year until Activision appointed David Mullich to the role, where he found designs and levels unfinished or abandoned. Troika used Valve's Source game engine, then in development, which was being used for Valve's own Half-Life 2. Troika's 32-member team began development of Bloodlines in November 2001, as an indirect sequel to the previous year's Vampire: The Masquerade – Redemption. The player is able to complete side missions away from the primary storyline by moving freely between the available hubs: Santa Monica, Hollywood, downtown Los Angeles, and Chinatown. The selection of clan affects how the player is perceived in the game world, and which powers and abilities they possess this opens up different avenues of exploration and methods of interacting with or manipulating other characters. The player assigns their character to one of several vampire clans-each with unique powers, customizes their combat and dialog abilities and progresses through Bloodlines using violent and nonviolent methods. The game depicts the fledgling's journey through the early 21st-century Los Angeles to uncover the truth behind a recently discovered relic that heralds the end of all vampires.īloodlines is presented from first- and third-person perspectives. Set in White Wolf Publishing's World of Darkness, the game is based on White Wolf's role-playing game Vampire: The Masquerade and follows a human who is killed and revived as a fledgling vampire. Vampire: The Masquerade – Bloodlines is a 2004 action role-playing video game developed by Troika Games and published by Activision for Microsoft Windows.
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